The Frog Supertable (CRACK!)
The Frog Supertable
A table of twelve fantastic frogs for fantasy adventure games inspired by the Advanced Dungeons & Dragons™ frog subtable (Dungeon Masters Guide p. 185). Creature stats are provided in the CRACK! format for general compatibility with most old-school adventure games.
What Kind of Frog Is It?
Type | 1d100 |
---|---|
Giant | 0–12 |
Killer | 13–21 |
Poisonous | 22–29 |
Flying | 30–34 |
Vampire | 35–39 |
Flying Vampire | 40–42 |
Skeleton | 43–52 |
Ghost | 53–61 |
Demon | 62–71 |
Fire | 72–89 |
Fog | 90–94 |
Ice | 95–100 |
All frogs in this table are large, roughly the size of a bear, and are most likely to appear in marshes, jungles, or other wet places, but may choose to visit other locations from time to time.
What Is It Doing?
- Swallowing a large slug whole
- Licking its eyeballs clean
- Wallowing in a mud puddle
- Jumping on a giant lilypad
- Stalking prey through tall grass
- Climbing a tree
- Protecting its pond of tadpoles
- Lounging on a pile of gold
- Sunbathing
- Burrowing under a large tree
- Up to its eyeballs in murky water
- Croaking a loud mating call
- Attacking some lumberjacks
- Sleeping under a big leaf
- Sniffing out a tasty treat
- Eating a spell scroll off a dead wizard
- Fighting a colony of ants
- Staring at the moon and stars longingly
- Performing a demonic summoning
- Sitting smugly on a large toadstool
Frog Parts
- Moist eyeballs
- Sticky tongue
- Tasty liver
- Sharp claws
- Concealing mud
- Fiery spleen
- Buoyant fat
- Rubbery skin
- Strong bones
- Poison glands
- Fly-filled stomach
- Prophetic appendix
- Healing fluids
- Vocal sac
- Pointed fangs
- Musk nodes
- Stringy tendons
- Stretchy webbing
- Acid pouch
- Green blood
Magic Items
Frog Whistle
(3 Charges)
Frog-shaped whistle of dark wood. Emits a high-pitched sound that repels most frogs.
Recharge: Boil in water with a frog’s vocal sac
Gliding Gloves
(2 Charges)
Webbed gloves made of flying frog skin. Allow the wearer to glide up to 40 ft. After jumping.
Recharge: Ride on the back of a flying frog in flight while wearing the gloves.
Demonic Amulet
(5 Charges)
Demon frog eye set in gold on a chain. Same effect as Demonic Gaze.
Recharge: Replace with a new demon frog eye.
The Frogs
Giant Frog
(5d8) dAC 12, HP 3d8 (14), +2 bite (2d4), S 15, ML 7 – Tongue: May attack up to 10 ft. away with tongue (+4 to hit) dealing 0 damage but sticking to the victim on a successful attack. As a reaction, the victim may attack the tongue (dAC 12) to escape. Victims smaller than the frog are immediately pulled to its mouth, taking 8 damage. Victims equal to or larger than the frog take two turns to be pulled in. On a natural 20, the victim is swallowed. They may attack (dAC 18) up to three times to attempt to escape.
Killer Frog
(3d6) dAC 12, HP 2d8 (9), +1 bite and talons (x3) (1d4), S 14, ML 12 – Vicious and cannibalistic.
Poison Frog
(2d6) dAC 12, HP 3d8 (14), +2 bite (2d4), S 14, ML 6 – Poisonous: Creatures who touch or are bitten by the frog must save or be poisoned. The poison is weak, and they gain +2 on the save roll. On a failed save, take 1d4 damage and hallucinate dancing, color-changing frogs for 2d12 turns.
Flying Frog
(4d8) dAC 12, HP 3d8 (14), +2 bite (2d4), S 15, ML 8 – Glide: may glide up to 80 ft. when jumping from a high place or 40 ft. if jumping from the ground. A successful attack while gliding deals an additional 1d6 damage and knocks the victim prone. Vampire Frog (2d6) dAC 14, HP 4d8 (18), +3 bite (2d4) S 12, ML 12 – undead; Life Drain: regains HP equal to damage dealt by successful attacks.
Flying Vampire Frog
(1d6) dAC 14, HP 4d8 (18), +3 bite (2d4) S 12, ML 12 - undead; Life Drain: regains HP equal to damage dealt by successful attacks; Glide: may glide up to 80 ft. when jumping from a high place or 40 ft. if jumping from the ground. A successful attack while gliding deals an additional 1d6 damage and knocks the victim prone.
Skeleton Frog
(3d8) dAC 12, HP 2d8 (9), +1 bite (2d4), S 14, ML 12 – undead; at 0 HP frog collapses into a pile of bones that will reform in 1d4 turns unless burned to ashes.
Ghost Frog
(1d8) dAC 12, HP 3d8 (14), +2 bite (2d4), S 15, ML 11 – undead; immune to non-magical damage; Chill Bite: on a successful attack victim must save or spend 1d4 turns frantically seeking a source of heat.
Demon Frog
(2d6) dAC 16, HP 5d8 (23), +4 bite (1d12), S 11, ML 10 – Demonic Gaze: creatures who look at the frog’s eyes must save or take 1d6 damage and be haunted by visions of all-consuming fire for 1d6 turns.
Fire Frog
(2d6) dAC 14, HP 3d8 (14), +2 bite (2d4), S 15, ML 8 – immune to fire; Flame Breath (x3 per day): 30 ft. cone of fire dealing damage equal to the frog’s current HP. Affected creatures may save for half damage and will catch on fire on a failed save.
Fog Frog
(3d4) dAC 12, HP 3d8 (14), +2 bite (2d4), S 15, ML 8 – Fog Cloud: may breath a cloud that completely obscures an area 50 ft. long, 40 ft. wide, and 20 ft. high.
Ice Frog
(2d6) dAC 14, HP 3d8 (14), +2 bit (2d4), S 15, ML 8 – immune to cold; Ice Breath (x3 per day): 60 ft. line of ice dealing damage equal to the frog’s current HP. Affected creatures may save for half damage and will freeze for 1d4 turns on a failed save.
Credits
Writing and Layout by Luke Simonds, publishing as Cats Have No Lord.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
CRACK! is an original game by Eric Nieudan and the Laminak Crew released under a released under a Creative Commons Attribution International License (CC BY 4.0).
The Advanced Dungeons & Dragons Dungeon™ Masters Guide by Gary Gygax © 1979 TSR Games