Won’t Someone Think of the d100 Polearms?
Inspired by a bit of a joke on the NSR Cauldron Discord, I sat down this week to make a list of d100 polearms. However, after briefly looking and the infinite variety of polearms that have existed, I decided a much more interesting table would be useful/magical polearms, and so this table was born.
The shape of the blade isn’t really important to most of these, so go wild picking a cool one, like one of these in the image below, then roll on the table to find out what it does.
|After using the weapon once, the bearer is drawn to use it increasingly often
|Inhabited by a spirit that forms a deep bond with the bearer after being with them for 24 hours. Whispers affirmations to the bearer and refuses to be used by others.
|Inhabited by a rage-filled spirit and often yelling for little to no cause.
|Blade is bronzed antlers. Stags fear the bearer and begrudgingly obey commands, but will look for a way to get revenge.
|Shaft constantly gives off a pleasant scent, a mix of warm fresh bread and rose petals.
|Deals extra damage to targets that previously harmed the bearer.
|Blade is shaped like an alligator mouth and may bite down on a target at will. Very difficult to remove after biting.
|Makes the bearer's hair bristle when danger is near.
|Blade is covered in stiff bristles and may be used as a hard brush.
|Blade is a head of cabbage. Effective at bludgeoning but may fall off. Will regrow after one day. May be eaten.
|While holding the weapon, the bearer becomes more difficult to see, blending in with their surroundings
|Blades makes a pure, bell-like chime every time it strikes a solid surface.
|Blade may be used effectively as an axe without dulling the edge.
|Blade is a grappling hook attached to 25 ft. of thin but strong rope inside the shaft. Spring-loaded and may be fired with a button on the shaft.
|Inhabited by a kind spirit that loves to give out insightful compliments.
|Shaft can turn into a constrictor snake for up to 10 minutes. Obeys simple commands. Requires food while in snake form to be able to shift again.
|Emanates cold, keeping the bearer comfortable in hot conditions.
|A perfectly normal and unremarkable weapon that appears incredibly old and valuable.
|Blade is set with jewels, causing those looking at it to become dazed if it is reflecting light
|Blade may be removed from shaft and used as a one-handed weapon
|Blade may be used effectively as a shovel without dulling its edge.
|Targets touched by the blade become incredibly confused for 10 minutes
|Once per day the blade will answer one yes/no question truthfully, glowing green for yes or red for no.
|Handle splits, forming a Y shape with the blade at the base. Can find hidden sources of fresh water with 20 minutes spent walking around holding the handles loosely and following their lead.
|The bearer has strange and vivid dreams every night after using the weapon. 1-in-6 chance valuable information is revealed in the dream.
|Shaft may stretch up to twice it's normal length
|A target cut by the blade is energized and may go up to 36 hours without rest with no adverse effects. Repeated uses less than a week apart require an extended period of recovery after, equal to double the amount of time spent without rest.
|Shaft may shift in length at will to any length between 1 and 10 ft.
|Amplifies the bearers voice to be heard three times as far away as normal.
|Allows the bearer to teleport up to 20 ft. away to a point in sight.
|Blade causes any plant it touches to grow the equivalent of 1 year in 10 seconds
|An item of food touched by the blade is duplicated. The same item cannot be duplicated more than once. Duplicates are nutritious but tasteless.
|Can sense hidden objects, and rumbles slightly when any are present nearby. Rumbles become stronger as the weapon approaches the hidden object.
|Blade may generate small magical sparks at will. Enough only to light tinder for a fire or other highly flammable objects.
|Shaft grows colorful flowers that bloom each sunrise and wilt each sunset.
|Shaft is covered in fluffy, fur-like growth. Keeps hand nice and warm.
|May be ridden, flying quickly and as high as you dare, but difficult to hold onto.
|Blade constantly emits a small amount of fog. Once per day it may release a dense cloud of fog.
|Once per hour the mirror-like blade shows images of notable weather to be expected in the next hour.
|Makes others slightly more friendly to the bearer.
|Shaft grows d4 apples (or other fruit of your choice) each sunrise. They rot if not eaten before sunset the same day.
|Shaft is always a bit damp and sprouts various small fungi. 2-in-6 chance a fungus picked from the shaft is poisonous.
|Blade attracts all gold within 10 ft., quickly causing its weight to become unbearable if there is too much gold.
|Very valuable, but not great at holding a sharp edge.
|Blade is shaped like a hand. Effective for bludgeoning and may also grab objects at will.
|Blade repels water.
|Blade can cast light equivalent to a torch at will, but it is extinguished the moment it is used in combat.
|At will the blade may capture an image of whatever it is reflecting. That image will remain on the blade for 24 hours.
|Remains perfectly clean at all times regardless of any substances it comes in contact with.
|Once the blade is stuck into a surface it cannot be moved except at the will of the bearer.
|Odds of rare events increase within 100 ft. of the weapon
|Inhabited by a curious spirit that asks questions frequently, perhaps too frequently.
|Blade turns any liquid it touches into alcohol the strength of wine but tasting of copper.
|May be difficult to find if dropped.
|Allows the bearer to jump twice their normal jumping height.
|Twisting the blade extends small hand and footholds on either side of the shaft. May be used as a ladder if properly secured.
|Incites disgust in all creatures within 50 ft.
|Blade has a set of embedded and detachable lockpicking tools. Tools are generally safe during combat, but could be knocked out in unfortunate circumstances.
|Screams loudly if separated from the bearer more than 5 minutes.
|Blade may become strongly magnetized at will.
|Blade has a magnifying glass set in the center. Glass is hardened and generally safe in combat, but could shatter under unfortunate circumstances.
|Blade sings a beautiful melody when being used for violent means.
|The blade may speak but only to repeat a phrase of up to 20 words whispered to it. If desired, it may be limited to one recipient of the message
|Blade constantly sheds a light mist of water. May direct a stronger spray for a few seconds at will.
|Once per day may open a door struck by the blade, even if locked
|Shaft emits oxygen directly into the bloodstream of the bearer, allowing them to stop breathing with no adverse effects.
|Can phase through an object or creature to strike a target on the other side.
|Blade is an unknown crystal that acts as a prism, a rainbow shining from one side when exposed to light
|Blade can pry open any stuck container.
|Blade magically purifies any liquid it is placed into, removing poisons or other harmful compounds.
|Always makes all sounds caused by the bearer slightly more quiet than normal. Once per day it may silence all sounds caused by the bearer for up to 10 minutes.
|Shaft constantly gives off a wretched smell, a mix of feces and vinegar.
|Very nice looking blade makes the bearer appear to others as a higher social status.
|A message of up to 20 words whispered to the blade will be displayed in text on the blade until replaced with a new message.
|Flies back to the bearer after being thrown, most of the time. 1-in-20 chance it will fly off in a random direction instead.
|The bearer has a 1-in-6 chance of knowing any piece of information regardless of if they learned it previously.
|Broad blade may be used as a paddle in watercraft.
|Blade changes shape and color to match the current season.
|Blade adds perfect seasoning to any food it touches.
|An identical pair of weapons. Words spoken to one are emitted from the other regardless of the distance separating the two.
|When casting a shadow, the blade may take on any shape wished by the bearer.
|Very, very shiny
|Provides shrewd advice in tense business transactions
|A flag attached to the shaft may change colors at will. Very tough fabric is difficult, but not impossible, to remove or damage.
|When wielded carefully, blade may slice objects as thin as a hair in half.
|Targets touched by the blade instantly fall asleep, waking up 5 minutes later.
|When used as a tentpole, the tent cannot collapse under any circumstances.
|When used as a walking stick, the bearer will not slip or fall, regardless of the terrain.
|Deals extra damage when three celestial bodies in the area are aligned
|Shaft may turn into a thorny vine, which may be commanded to wrap around a nearby target
|Blade is shaped like a bowl and may be used to throw small objects.
|Blade displays numerals tracking the current time.
|Blade can translate the speech of any creature to be understandable to the bearer, but only if that creature's blood is on the blade
|If spun at any angle with part of the weapon touching a solid surface it will remain spinning at that angle indefinitely at the same speed.
|Targets never expect they will be struck by this weapon
|A line drawn on a surface by the blade blocks passage to any creatures intending to harm the bearer for up to one hour.
|Emanates warmth, keeping the bearer comfortable in cold conditions.
|After naming a destination, the bearer may throw the weapon and it will fly 50 ft. in the direction of the easiest path to the named destination.
|Inhabited by a wise spirit that likes to give sage life advice, perhaps too often and at the wrong hours, and not always accurate.
|Blade and shaft are one piece carved from a hard, dark red wood. As sharp as metal.